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Text File  |  1995-01-08  |  6KB  |  94 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                      88.62         MEDIUM_AND_HARD              ;10 ;This item is inocuous
  8. TROOPER                      17.72                                      ;2 ;This item is inocuous 
  9. IMP                          29.54                                       3 
  10. IMP                          49.23         MEDIUM_AND_HARD               5 
  11. IMP                          59.08         HARD_ONLY                     6 
  12. TROOPER                      17.72         HARD_ONLY                    ;2 ;This item is inocuous
  13. SERGEANT                     59.08                                       6 
  14. SERGEANT                      9.85         DEAF/AMBUSHHARD_ONLY          1 
  15. TROOPER                       8.86         DEAF/AMBUSHMEDIUM_AND_HARD   ;1 ;This item is inocuous
  16. SERGEANT                      9.85         DEAF/AMBUSH                   1 
  17. DEMON                        22.64         DEAF/AMBUSH                   1 
  18. DEMON                       113.21         MEDIUM_AND_HARD               5 
  19. DEMON                        45.28         HARD_ONLY                     2 
  20. POTION                        8.40                                      ;8 ;This item is inocuous 
  21. HELMET                        7.35                                      ;7 ;This item is inocuous 
  22. PLASMA                        2.10                                       1 
  23. CELLPACK                      2.10                                       1 
  24. SERGEANT                     19.69         MEDIUM_AND_HARD               2 
  25. SHOTGUN                       2.10         MEDIUM_AND_HARD               1 
  26. GARMOR                        3.15                                       1 
  27. SHELLBOX                      1.05                                       1 
  28. MEDIKIT                      14.70                                       7 
  29. DEMON                        22.64                                       1 
  30. CACODEMON                    73.50         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  31. CLIP                          0.52                                       ;1 
  32. MAP                           3.15                                       1L 
  33. STIMPAK                       5.25                                       5 
  34. BARMOR                        3.15                                       1 
  35. MEDIKIT                       2.10         EASY_ONLY                     1 
  36. BULLETS                       2.10         EASY_ONLY                     1 
  37. SHELLS                        3.15                                       3 
  38. SHOTGUN                       2.10         EASY_ONLY                     1 
  39. FLYSKULL                      5.91         EASY_ONLY                     1 
  40. DEMON                        45.28         DEAF/AMBUSHHARD_ONLY          2 
  41. CLIP                          0.52         MULTIPLAYER                   1 
  42. CACODEMON                    36.75         DEAF/AMBUSHHARD_ONLY          1 
  43. SPECTRE                      22.64         DEAF/AMBUSHHARD_ONLY          1 
  44. ;                                            
  45. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  46. ;                                            
  47. ; At run-time this value is used to adjust the
  48. ; Max#of variable based on the population of
  49. ; the level being modified.  Using the strict 
  50. ; standard requires that one or more of the   
  51. ; items in the list above not have a specified
  52. ; maximum number of objects.                  
  53. ;                                              
  54. PER    97   ;Strict standard for exact placement 
  55. ;PER    82   ;Lowered Standard for easy placement
  56. ;                                            
  57. ; Deleting any of the PRESERVE lines will mean that
  58. ; the objects will not be taken from the original  
  59. ; level.  You will have to supply your own above. 
  60. ;                                            
  61. PRESERVE    PILLARS                          
  62. PRESERVE    LAMPS                            
  63. ;                                            
  64. ; THRESHOLD determines what a MEGA-GOODIE is.  
  65. ; MEGA-GOODIES are used to make the level fair 
  66. ; if the generator places a lot of enemies in  
  67. ; the level.                                   
  68. ;                                              
  69. THRESHOLD    75                                  
  70. ;                                              
  71. ; I.Q. Determines how intelligently the program  
  72. ; places objects in the effort to defeat you.   
  73. ; 250 is the default if it is not specified here. 
  74. ;                                              
  75. I.Q.    250                                 
  76. ;                                              
  77. ; EVEN sets the point at which the program must begin 
  78. ; placing MEGA-GOODIES into the level, on the   
  79. ; basis of the hardest difficulty rating.          
  80. ; The MEGA-GOODIES give you a fighting chance,  
  81. ; setting the value lower or <500 will increase the number
  82. ; of MEGA-GOODIES available to you in a the level. 
  83. EVEN    500                                 
  84. ;                                              
  85. ; If SPREAD is not set to a low value then
  86. ; a given sector may accumulate too many objects 
  87. ; this often makes the level impossible to finish
  88. ; or just ugly-looking.  Setting the value too low
  89. ; could make it difficult to place objects within
  90. ; a given wad file.
  91. ;                  
  92. SPREAD    15                                  
  93. ;                                              
  94.